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NPC Generator

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Advanced [show]


Lewis Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. His chestnut hair is greasy and uncared for. His hazel eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. When Lewis reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Military. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lewis Wakefield, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 5 (-3)15 (+2) 9 (-1)17 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 500 sp.


Social Check DCs


William Darby, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. His brown hair is heavily combed to the right. His eyes are violet.

Personality: This man loves music and to teach people music more than just about anything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Rich, Immigrant. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

William Darby, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)8 (-1) 14 (+2)7 (-2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Randal Conway, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is cut close to his head. His eyes are green and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is greedy

Ideals: Disciplined, Pacifist, Entrepeneur. Bonds: Rich, Enemies. Occupation: Crown-heir

Voice: Sleepy voice

Attributes [hide]

Randal Conway, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 7 (-2)8 (-1) 14 (+2)17 (+3)
Skills Arcana +1, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2400 sp. 1 Half-Plate. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Drogo Brixton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. His top hat is riddled with cuts and holes. His green eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a forest tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and he is content

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Nature, Job. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Drogo Brixton, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)9 (-1) 13 (+1)15 (+2)
Skills Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp. Carved bone or ivory statuette (60 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Arnold Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Glassblower does. With bright brown hair and a scraggly beard. His eyes are likewise blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he is content

Ideals: Logical. Flaws: Selfish, Mundane, Antagonistic. Bonds: Job. Occupation: Glassblower

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold Wordsworth, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Arcana +3, Insight +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Sardonyx (20 gp). Alexandrite (700 gp). 1 Masterwork Common Melee.


Social Check DCs

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