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NPC Generator

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Advanced [show]


Anselm Marlowe, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear brown clothing when he does not wear armor, and is pretty ugly. He sports a long brown beard, and similarly colored long hair. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sold as a small child to a brothel owner, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.

Motivation: He's repulsed by the PC; and to reunite with his absent father

Ideals: Gifted. Flaws: Ugly, Secretive, Antagonistic. Bonds: Family, Mentor. Occupation: Ploughman

Voice: Loud with bravado

Attributes [hide]

Anselm Marlowe, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)16 (+3) 12 (+1)7 (-2)
Skills Animal Handling +3, Deception +0
Senses Passive Perception 11
Languages Common, Gnoll, Aquan, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Conrad Skelton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Navigator. He has a slight overbite and is overall scrawny. He wears a colorful flower in his chestnut hair. He has several tiny jet earrings on each ear.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He uses money and sex appeal to get what he needs; and wants to open a new tavern

Ideals: Artistic. Bonds: Job, Attractive, Rich, Criminal record. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Conrad Skelton, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Randal Lincoln, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his brown robe. His skin is fair and his fingers are delicate and long. He has wavy blonde hair. His violet eyes peer out from beneath his broad white hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born the only child of a wealthy merchant. His martial abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a fortune-teller and was forced into it by his family

Ideals: Gifted, Entrepeneur. Flaws: Terse, Addict. Bonds: Family. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Randal Lincoln, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)9 (-1) 12 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Citrine (60 gp). Peridot (60 gp).


Social Check DCs


Drogo Bing, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He carries a battered longsword and tarnished nunchaku as well. He wears his auburn hair down. He has several tiny topaz earrings on each ear.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Optimist, Opinionated. Flaws: Ugly. Bonds: Rich. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Drogo Bing, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 17 (+3)8 (-1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp. Lapis lazuli (4 gp). Malachite (4 gp). Golden pearl (120 gp).


Social Check DCs


William Astley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). His red hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He dislikes all the random violence that takes place in the west. Flattery will make him almost putty in your hands.

History: When he was but 7 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out; and many drow want him driven away

Ideals: Pacifist, Logical. Flaws: Selfish. Bonds: Immigrant, Slave. Occupation: Sculptor

Voice: Mousy voice

Attributes [hide]

William Astley, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)10 (+0) 17 (+3)11 (+0)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 27000 sp. Violet garnet (400 gp). 3 Alchemist’s fire. 3 Alchemist’s fire. 2 Smokesticks. 6 Acid flasks.


Social Check DCs

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