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NPC Generator

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Advanced [show]


Trey Ogden, Male Human [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a brown and white robe with the hood down, he is not a threatening figure. He wears his red hair down. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Mayor

Voice: Hard of hearing, loud

Attributes [hide]

Trey Ogden, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)14 (+2) 16 (+3)12 (+1)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Abyssal, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Wymar Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he very much looks the part of a Bricklayer. His auburn hair is heavily combed to the left. His skin is flawless and his green eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. He worked as a nervous Bricklayer and found it very stressful. He has drifted from career to career and currently works as a Bricklayer.

Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down

Ideals: Joker. Flaws: Mundane. Bonds: Job, Attractive, Military. Occupation: Bricklayer

Voice: Strong lisp

Attributes [hide]

Wymar Walcott, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Randal Blankley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. He has a long white beard with little hanging trinkets. His blue eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Disease, PTSD. Bonds: Poor, Adventurer. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Randal Blankley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Balimaar Marlee, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized opal on his left hand. His white hair is still thick. His violet eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Ideals: Disciplined. Bonds: Adventurer, Rich, Attractive, Nature. Occupation: Banker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Balimaar Marlee, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Musical instrument.


Social Check DCs


Gerald Blackwood, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown vest and prefers red and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is cut short. His eyes are likewise blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: To protect his home.

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Guardian, Mentor. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Gerald Blackwood, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 20000 cp. Red spinel (150 gp). Freshwater pearl (4 gp). Tourmaline (150 gp). Hematite (4 gp).


Social Check DCs

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