Cory Shirley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a blue shirt with thin black vertical stripes and brown pants. His brown hair is greasy and uncared for. His eyes are gray.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born on a small isolated farm. Cory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Flaws: Ugly, Sensitive. Bonds: Criminal record, Nature, Immigrant. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Thomas Norton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man has a large brown mantle and cape that has been intricately interwoven into his blue robe and is in decent physical shape. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are green.
Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born the only child of a wealthy merchant. In his 13th year, his parents were killed by a goblins raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur, Logical. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Bellfounder
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Frederick Kensley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a brown armored body suit, with a simple pastel line shooting up and back down. He has a hunchback. His long auburn hair is drawn into a two foot long braid. He has brown eyes.
Personality: He dislikes all the random violence that takes place in the west. He works hard and plays hard.
History: Born in the west to a Miner, Frederick learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Pacifist. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Miner
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp.
Geoffrey Palomarez, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. He carries a battered hand crossbow and tarnished hammer as well. He has wavy silver hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is calm most of the time but flees social interaction. He is an amazing painter.
History: He was born the only child of a wealthy merchant. While studying, he fell in love. They married and had a son. Some 7 years later his spouse died after the birth of his son. Heartbroken, Geoffrey never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Shy. Bonds: In love. Occupation: Actor
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Ernest Springfield, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. His hair is white, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Ernest was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the north, certain he would find work there.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Flaws: Insane. Bonds: Attractive, Military, Job, Immigrant, Adventurer. Occupation: Fortune-teller
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 21000 cp. Emerald (1100 gp). Jet (70 gp). Brown-green garnet (70 gp). 1 Minor magic item.
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