Percival Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light brown in addition to tight pants. He has auburn hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 6 years old his parents immigrated from the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He has achieved small success as a Spy.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Disease. Bonds: Immigrant, Job. Occupation: Spy
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 80 pp. Banded agate (14 gp). Chrysoberyl (160 gp). Rose (80 gp).
Ralf Stanford, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a red tunic with white highlights, and long violet pants that bunch up around his shoes. With bright brown hair and a scraggly beard. His gray eyes lackadaisically let the world flow into them.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with finding treasure.
History: He was raised in a plains tribe. A gifted student he started as a Sculptor, but he got bored and became a Tanner. He inherited the family business which he has now maintained for 2 years.
Motivation: To be a Sculptor again; and a strong sense of loyalty to human people
Flaws: Emotional, Racist. Bonds: Adventurer, Nature, Job. Occupation: Tanner
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp.
Manfred Rowley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is black and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Overbrimming with self-confidence, Manfred isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with his god.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Religious, Immigrant. Occupation: Sailor
Voice: Irish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 11000 cp.
Tim Dalton, Male Human [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He speaks before he thinks and is too direct. He is skeptical of what others tell him and is slow to trust.
History: He is a Doppelganger in disguise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and to prove his worth to the world
Flaws: Impulsive, Shy. Bonds: Attractive, Adventurer, Religious. Occupation: Performer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Dustin Snowdon, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a long, white cloak. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by brigands. Dustin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: To clean up the streets; and a deep hatred of brigands
Ideals: Opinionated, Entrepeneur. Flaws: Insomniac. Bonds: Nature, Enemies, Guardian. Occupation: Servant
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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