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Advanced [show]


Gunter Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is renowned for his bright brown suits and hats. His silver hair is cut short. His amber eyes dart from person to person to random spaces in the air.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born a particularly ugly child, much to the horror of his parents. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: He has a crush on the local Bounty Hunter; and he wants to get laid

Ideals: Philantrophist. Flaws: Impulsive, Ugly. Bonds: Adventurer, Has a crush. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Gunter Oakley, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Henry Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries longswords. His silver hair is matted, messy, and big. He has blue eyes.

Personality: He likes to make people angry or surprised. He pushes his goals aggressively. He is also a coward if confronted.

History: Henry lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Family. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Henry Tinley, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)8 (-1) 8 (-1)17 (+3)
Skills Investigation +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Gomory Everly, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has a small bristly mustache and wavy white hair. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has all his life been fascinated with music.

History: He was born in the west. His druidic abilities were realized during a raid on his village. He left for the west, certain he would find work there.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Artistic, Gifted. Flaws: Emotional, Impulsive. Bonds: Immigrant. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Gomory Everly, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)14 (+2) 7 (-2)12 (+1)
Skills Athletics +5, Stealth +3
Senses Passive Perception 8
Languages Common, Goblin, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 60 pp.


Social Check DCs


Thomas Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his red hair. He has a tattooed face.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: Thomas was born with his father's beautiful face. After coming to the age of reason, Thomas took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: Wants to work out more often; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Athletic, Extrovert, Gifted. Bonds: Attractive. Occupation: Healer

Voice: Sore throat, cough

Attributes [hide]

Thomas Graeme, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 13 (+1)7 (-2)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Heward Trollope, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is short and brown. His amber eyes peer out from beneath his Stetson brown hat.

Personality: Prone to second guessing himself, he comes off as nervous. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Heward lived on a farm with his mother, near the main road leading to a nearby town. Cursed with a spirit at a very young age, Heward has worked very hard to control his curse. By chance he met his brother recently and the two have been together since.

Motivation: To find somewhere to settle down; and wants to raise his children well

Ideals: Philantrophist. Flaws: Shy, Disease, Mundane. Bonds: Family. Occupation: Gardener

Voice: Relaxed voice

Attributes [hide]

Heward Trollope, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)13 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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