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Advanced [show]


Theobald Mitchell, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is kept up in a ponytail inside a deerstalker hat. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Bellfounder and found it very stressful. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.

Motivation: Doesn't want to be a Bellfounder and was forced into it by his family.

Bonds: Job, Family, Immigrant. Occupation: Bellfounder

Voice: Rolls R's

Attributes [hide]

Theobald Mitchell, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)10 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Thomas Everleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. He sports a flattop hair cut. His eyes are hazel and he is always smoking a pipe.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up falchion and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Artistic. Bonds: Religious, Nature, Criminal record, Family. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Thomas Everleigh, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)16 (+3) 15 (+2)15 (+2)
Skills Religion +5, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Ignan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. Brass mug with jade inlays (100 gp). Old masterpiece painting (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). 1 Minor magic item.


Social Check DCs


Arnold Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel coat over a green low-cut shirt, and a deerstalker hat upon his head. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a cross on it. He is bald on top and has large golden tufts of hair around his ears. His eyes are gray and beady.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of orcs once and for all.

History: Arnold was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away.

Flaws: Ugly, Terse. Bonds: Enemies, Family, Poor. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Mori, Male Human Fighter 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)13 (+1) 10 (+0)11 (+0)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerald Warwick, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown coat over a yellow low-cut shirt, and a deerstalker hat upon his head. His white hair is cut short with large spiked bangs in the front. He has violet eyes and a brown hat with a yellow feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a very good compulsive liar and kleptomaniac.

History: Gerald hails from a village terrorized by brigands. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He left for the south, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Bonds: Criminal record, Enemies, Immigrant, Slave. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Gerald Warwick, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp.


Social Check DCs


Ralf Bradley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His black hair is cut short with large spiked bangs in the front. This gray eyed northerner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a xeno-phobe, disliking non-Humans.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Revenge.

Ideals: Fighting, Passionate. Flaws: Racist. Bonds: Attractive, Religious, Enemies. Occupation: Fletcher

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Bradley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 14 (+2)9 (-1)
Skills Deception +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Chrysoberyl (50 gp).


Social Check DCs

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