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NPC Generator

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Advanced [show]


Gerard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and blue handkerchief worn on his right side. He carries with him a set of greataxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His golden hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the west to a Fisher, Gerard learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg

Ideals: Fighting, Impeccable. Flaws: Cynical, Antagonistic. Bonds: Job, Family. Occupation: Fisher

Voice: Pronounces O like U

Attributes [hide]

Gerard Eastaughffe, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 8 (-1)7 (-2) 12 (+1)15 (+2)
Skills Intimidation +4, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs


Shane Axton, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. He wears his blonde hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Disciplined, Justice. Bonds: Attractive, Criminal record, Nature. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Shane Axton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)8 (-1) 8 (-1)12 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Drogo Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a white shirt with thin black vertical stripes and grey pants. He wears a small hat to cover his moderate length white hair. His brown eyes peer out from beneath his small white hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has all his life been fascinated with dancing.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Adventurer, Attractive. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Drogo Kelsey, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 11 (+0)13 (+1) 9 (-1)9 (-1)
Skills Performance +1, Stealth +0
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple -2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Fawcett, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is matted, messy, and big. This green eyed westerner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the west. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Roger Fawcett, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Conrad Hornsby, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He has a large white mantle and cape that has been intricately interwoven into his green robe. His whole body is exceptionally muscular. His chestnut hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a mountains tribe. Conrad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Ideals: Fighting. Flaws: Fearful. Bonds: Immigrant, Guardian, Nature. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Conrad Hornsby, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Breastplate.


Social Check DCs

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