William Norton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he tends to wear a large black jacket. He keeps his auburn hair in a flapper bob. His skin is flawless and his brown eyes scan people very quickly.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was born to loving parents in a slum to the north. He has had some formal music training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Miner and was forced into it by his family; and regain custody of his daughter
Ideals: Philantrophist, Artistic, Fighting. Bonds: Attractive, Family, Poor. Occupation: Miner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Miles Hartford, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His blonde hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Miles is combative with any and all who dare try his patience in the slightest.
History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Doesn't want to be a Courier and was forced into it by his family; and meet up once more with his childhood friend
Ideals: Justice, Gifted. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Courier
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 6 (-2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Theodoric Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants. He keeps his auburn hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Forgetful. Bonds: Attractive, Enemies, Rich, Immigrant. Occupation: Ruler
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Goblin, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. 1 Chain shirt. 1 Masterwork Light wooden shield.
Clerebold Windsor, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. His fierce gray eyes like to dwell on things.
Personality: He is extraordinarily eccentric. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Mayor, his father struggled to pay the bills. Clerebold was born on a far northern island where he grew up under the tutelage of his father, an expert Locksmith. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insane. Bonds: Immigrant, Poor. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp. 3 Alchemist’s fire. 2 Thunderstones. 2 Acid flasks.
Dean Clayden, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He has a small bristly mustache and wavy black hair. His otherwise smooth face is marked with small tiny scars.
Personality: Dean is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Dean was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: An old rival family wants him found; and to clean up the streets
Ideals: Extrovert. Flaws: Impulsive. Bonds: Family, Job, Guardian. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
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