John Walcott, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Barber. He wears a small hat to hide his balding. His violet eyes peer out from beneath his small pastel hat.
Personality: He is overprotective of those who hire his services. He is obsessed with his god.
History: He was born in a small island village. He moved out north to avoid the crime he committed. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and further expansion of business
Bonds: Guardian, Religious, Nature, Criminal record, Job. Occupation: Barber
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
Possessions: Deep blue spinel (1600 gp). Star ruby (600 gp). Black pearl (1600 gp). Malachite (15 gp).
Rolf Oakes, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears blue leather gloves, a blue jacket, and tight pants. His hair is auburn and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with his god.
History: Born to a Sellsword, his mother struggled to pay the bills. His family was turned out during the war. He and his family wandered south to less war torn lands. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: PTSD. Bonds: Attractive, Nature, Religious, Poor. Occupation: Soapmaker
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 5 (-3) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 5000 cp. Black pearl (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Thomas Shirley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has wavy white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a very good compulsive liar and kleptomaniac.
History: When he was but 7 years old his parents immigrated from the south. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Criminal record, Immigrant. Occupation: Glassblower
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
Possessions: 20 pp.
Rolf Marley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses like a well dressed Mortician does. His moppish black hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised in a island tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and to unite with his sister
Ideals: Fighting. Bonds: Job, Attractive, Family, Nature. Occupation: Mortician
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 16 (+3) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 200 gp. Star rose quartz (80 gp).
Guy Tinley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large green mantle and cape that has been intricately interwoven into his white robe. He wears his black hair down. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born into a rich family. In his 11th year, his parents were killed by a illithids raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.
Motivation: Expand his business; and balancing his hectic life and new gardener responsibilities is difficult
Flaws: Shy. Bonds: Attractive, Job, Rich, Enemies. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!