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Advanced [show]


Trey Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His red hair is lengthy and is close to two feet long. His violet eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Shy, Fearful, Racist. Bonds: Rich. Occupation: Doctor

Voice: French accent

Attributes [hide]

Trey Wentworth, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp. 1 Smokesticks.


Social Check DCs


Arnold Oakley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Military, Adventurer. Occupation: Courier

Voice: French accent

Attributes [hide]

Arnold Oakley, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)10 (+0) 15 (+2)15 (+2)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Golden pearl (40 gp). Pink pearl (40 gp). Golden pearl (40 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


John Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is renowned for his bright tan suits and hats. His hair is short and chestnut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is mildly Human supremacist, though he does not identify as such. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born at the edge of vast mountains. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to work out more often; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Justice. Flaws: Racist. Bonds: Attractive, Criminal record, Nature. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

John Quinton, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)9 (-1) 14 (+2)12 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Roger Lancaster, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His black hair is cut jaggedly and amateurishly. His green unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a necromancer, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better trade route.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Flaws: Disease, Antagonistic, Selfish. Bonds: Adventurer, Mentor. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Roger Lancaster, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Peter Shelly, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. His silver hair is styled in orderly dreadlocks. His eyes are green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.

History: He was born in a small island village. From there he went from mercenary job to mercenary job. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire; and wants his loneliness to end

Flaws: Antagonistic. Bonds: Job, Nature, Adventurer, Has a crush. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Peter Shelly, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 15 (+2)10 (+0)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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