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NPC Generator

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Advanced [show]


Clerebold Garfield, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy yellow pantaloons and a grey scarf. He is muscular with a powerful set of arms. He has black hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He is mildly Human supremacist, though he does not identify as such. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now travels the world, in search of power and loot.

Motivation: He's in love; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Racist, PTSD. Bonds: Adventurer, Has a crush. Occupation: Performer

Voice: Old Prospector

Attributes [hide]

Clerebold Garfield, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 16 (+3)14 (+2)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Clare, Male Human [Permalink]

Personal [hide]

Description: A 5'10" western man, he is generally well dressed albeit a few years behind the times. His black hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Anselm began to lead the lost caravan. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Mason

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Clare, Male Human Fighter 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)17 (+3) 12 (+1)13 (+1)
Skills Athletics +3, Nature +6
Senses Passive Perception 11
Languages Common, Orc, Goblin, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6

Possessions: 30 pp.


Social Check DCs


Bernard Clapham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He usually wears his yellow robe and has his monstrous two handed axe always slung over his shoulder. His red hair is greasy and uncared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Ruler mother left him crippled. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Flaws: Ugly, Addict, Disease, Impulsive. Bonds: Mentor. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Bernard Clapham, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. 2 Antitoxin. 2 Holy water. 2 Holy water. 2 Holy water.


Social Check DCs


Chad Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a hunchback. He has wavy red hair. His eyes are blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.

History: When he was but 8 years old his parents immigrated from the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear

Flaws: Ugly, Shy, Fearful. Bonds: Rich, Immigrant. Occupation: Architect

Voice: German accent

Attributes [hide]

Chad Tattersall, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)13 (+1) 14 (+2)18 (+4)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Solomon Rylan, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin tan vertical stripes and white pants. He carries a battered sickle and tarnished morningstar as well. His red hair is still thick. His fierce violet eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised by priests from a young age. He has had some formal painting training, and achieved minor success. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Artistic. Bonds: Nature, Religious, Mentor. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Solomon Rylan, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 80 pp. Rock crystal (80 gp). Obsidian (8 gp). Iolite (80 gp).


Social Check DCs

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