Roland Tatum, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His black hair is braided into rings. His brown unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Roland was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Ideals: Persistence. Flaws: Disease. Bonds: Adventurer, Attractive, Mentor. Occupation: Roofer
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Shane Sherwood, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple brown robe with grey stripes complete with hood. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His blue eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic, Entrepeneur. Flaws: Secretive, Insane, Fearful. Occupation: Layabout
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 9 (-1) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 19000 cp.
Odo Clapham, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this northern man wears an entirely tan suit with black socks and a vest with buckled shoes. He has done his best to style his white hair to look like a famous performer. His eyes are brown and he is always smoking a pipe.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a mountains tribe. He was an athlete and attended two major summer competitions. He never won. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Nature. Occupation: Shepherd
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2300 sp.
Manfred Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male has a large grey mantle and cape that has been intricately interwoven into his black robe. He is tall, broad shouldered and powerfully built. He has done his best to style his chestnut hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Manfred was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He struck the Ruler job and began his own company from there.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Bonds: Attractive, Adventurer, Job, Immigrant, Criminal record. Occupation: Ruler
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 30 pp. 1 Minor magic item.
Anselm Wordsworth, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting clothing which further accentuates his frame. His chestnut hair, when down, is lengthy. His green unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Anselm lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Sellsword, and he later adopted a second daughter.
Motivation: Regain custody of his daughter; and doesn't want to be a sellsword and was forced into it by his family
Flaws: Disease. Bonds: Attractive, Poor, Job, Family. Occupation: Sellsword
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 19000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
