Wymar Brady, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.
History: He got into the Crown-heir business at a young age. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: He is content; and to end his boredom
Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Crown-heir
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Shane Ogden, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has a long brown beard with little hanging trinkets. He has hazel eyes.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the west to a Stableman, Shane learned a great deal about his mother's area of expertise. His first spouse was a Beggar, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Stableman for hire.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Bonds: Enemies, Job, Family. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 5 (-3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 9000 cp.
Manfred Jacobs, Male Human [Permalink]
Personal [hide]
Description: This man has the majority of his body covered in plate. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Joker. Bonds: Rich, Criminal record, Job. Occupation: Mercenary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 6 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Adam Weld, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a black coat over a tan low-cut shirt, and a Stetson hat upon his head. His Stetson hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. He receives visions of the future at random moments
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Cursed with a spirit at a very young age, Adam has worked very hard to control his curse. He was granted necromantic powers by his dying sister.
Motivation: He's repulsed by the PC.
Ideals: Professionalism, Gifted, Artistic. Flaws: Ugly, Disease. Occupation: Farmer
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Thomas Chatham, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a blue costume with the symbols of death on his torso. His blonde hair is cut short with large spiked bangs in the front. His eyes are gray and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Thomas studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Healer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and expand his business
Ideals: Professionalism, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Healer
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 6 (-2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp. 1 Chain shirt. 1 Half-Plate.
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