Theodoric Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and blue robe with the hood down. His white hair and beard is wavy and long. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can't help but pocket interesting objects he comes across
History: He was born in the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theodoric grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theodoric. He now travels the world, in search of power and loot.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Flaws: Selfish. Bonds: Criminal record, Immigrant, Adventurer, Family. Occupation: Masseuse
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 6 (-2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Coral (110 gp). Star rose quartz (30 gp).
Anselm Langston, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing colorful clothing, dressed as a Sailor. His hair is blonde and curly. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. He has all his life been fascinated with music.
History: He was raised in a white middle class family as the only child. A gifted student he started as a Bounty Hunter, but he got bored and became a Sailor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Sailor
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 5 (-3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Brass mug with jade inlays (200 gp). Gold dragon comb with red garnet eye (500 gp).
Gomory Fidget, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fancy brown suit. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, he prefers to meditate than take action. He takes great joy in being the best Stylist in town.
History: Gomory was born with his father's beautiful face. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in glaive use. He has set out to sabotage the competition.
Motivation: Seeks redemption; and someone believes him a fraud
Ideals: Disciplined, Fighting. Bonds: Attractive, Job, Enemies, Criminal record. Occupation: Stylist
Voice: German accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Solomon Weston, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is thinning but still full. This amber eyed southerner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help; and he would like to get married and retire
Flaws: Ugly. Bonds: Criminal record, Rich, Has a crush. Occupation: Mortician
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 6 (-2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Banded mail.
Adelard Shelley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears blue leather gloves, a blue jacket, and tight pants, marred by sweets. His hair is always cut to a buzz. His thin eyebrows rest above his beady brown eyes.
Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Opinionated, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 200 gp. A pair of silk slippers encrusted with tiny pearls. (60 gp). Gold and topaz bottle stopper cork (500 gp).
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