Nicholas Reid, Male Human [Permalink]
Personal [hide]
Description: He wears a white costume with the symbols of luck on his torso. He is portly but not overly obese. His golden hair is greasy and uncared for. His eyes are amber and he is always smoking a pipe.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Laborer
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Trym Kelsey, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and dresses well, typically a more casual-formal manner. His left leg appears badly burned and disfigured. His black hair is styled in orderly dreadlocks. He has a dull look in his hazel eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has all his life been fascinated with singing.
History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Courier
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Ignan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Azurite (16 gp). Pink pearl (140 gp). 1 Masterwork Common Ranged Weapon.
Balimaar Alston, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in collared shirts and wears a proper scarf over his head. With bright auburn hair and a scraggly beard. His fierce green eyes like to dwell on things.
Personality: He likes to make people angry or surprised. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of a Adventurer, who enjoyed hunting, Balimaar was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Unemployed.
Motivation: To prove his worth to the world; and sabotage a competitor
Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Nature, Job. Occupation: Unemployed
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 400 gp.
Manfred Snowdon, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He tends to wear a large black jacket. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.
Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A powerful necromancer made him what he is. From there he went from mercenary job to mercenary job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found; and wants to open a new tavern
Flaws: Ugly, Insane. Bonds: Adventurer, Mentor, Family, Job. Occupation: Miner
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 16 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon, Goblin, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp.
Justin Hastings, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a brown suit, pastel shirt, and black tie. He has a long golden beard with little hanging trinkets. His eyes are amber and he is always smoking a pipe.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As long as the job gets done he does not care how it got done.
History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Professionalism. Flaws: Shy, Antagonistic, Fearful. Bonds: Nature. Occupation: Sailor
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2000 sp. 1 Half-Plate.
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