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NPC Generator

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Advanced [show]


Frederick Roscoe, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears bulky tan painted plate armor. He wears a deerstalker hat to hide his balding. His violet eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Frederick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by brigands. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Athletic, Impeccable. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Frederick Roscoe, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Henry Pickering, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and a wedding ring on his right hand. His red hair is kept up in a ponytail inside a small hat. His eyes are likewise brown.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He plays an instrument quite well.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Philantrophist, Artistic. Bonds: Rich, In love, Mentor. Occupation: Barrister

Voice: High pitched, excited

Attributes [hide]

Henry Pickering, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)13 (+1) 7 (-2)10 (+0)
Skills Acrobatics +1, History +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp. Iolite (30 gp).


Social Check DCs


Trym Harlan, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in earthy colors with a green and white handkerchief worn on his left side. He wears a small hat to hide his balding. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He got into the Guard business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Ideals: Joker. Bonds: Criminal record, Job, Nature. Occupation: Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Harlan, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Deep blue spinel (1100 gp). Alexandrite (1100 gp). Chalcedony (60 gp). Onyx (60 gp).


Social Check DCs


Godfrey Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. With bright auburn hair and a scraggly beard. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His job bores him to no end. He has decided to make it more interesting.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Godfrey Gladstone, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bertram Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a slight overbite and is overall scrawny. His auburn hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He has passion for adventuring and risk.

Ideals: Opinionated, Professionalism. Bonds: Poor, Adventurer, Military. Occupation: Performer

Voice: Pirate accent

Attributes [hide]

Bertram Anderton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)14 (+2) 14 (+2)9 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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