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NPC Generator

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Advanced [show]


Gerald Bentley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large green jacket. With bright blonde hair and a scraggly beard. His eyes, though not visible through his cowl, are blue.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Athletic, Justice, Extrovert. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Gerald Bentley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)17 (+3) 18 (+4)15 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gomory Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He prefers to wear flannel. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: Gomory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He feeds upon the attention of others.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Bonds: Attractive, Rich. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Gomory Eastaughffe, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)14 (+2) 9 (-1)10 (+0)
Skills Persuasion +2, Stealth +6
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Bertram Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He carries a battered crossbow and tarnished greatsword as well. His brown hair is styled in orderly dreadlocks. His eyes are likewise green.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the west. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he desires power and/or immortality

Ideals: Fighting, Extrovert. Bonds: Nature, Poor, Debt. Occupation: Tanner

Voice: Irish accent

Attributes [hide]

Bertram Harrington, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 8 (-1)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver chalice with lapis lazuli gems (110 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp).


Social Check DCs


Patrick Adley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with green lining and desert motifs. With bright silver hair and a scraggly beard. He has blue eyes and a green hat with a grey feather.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a criminal king-pin and mafia family His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Flaws: Ugly. Bonds: Enemies, Adventurer, Criminal record, Job. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Patrick Adley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)16 (+3) 10 (+0)13 (+1)
Skills Arcana +5, Insight +2
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Odo Skelton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his amber eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He believes the world needs to unite to get rid of drow once and for all.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he wants revenge against drow

Flaws: Antagonistic. Bonds: Attractive, Slave, Enemies, Poor. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Odo Skelton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)7 (-2) 11 (+0)9 (-1)
Skills Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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