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NPC Generator

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Advanced [show]


Clerebold Dumph, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tan cloak and cross-gartered blue stockings and is in decent physical shape. His brown hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: A powerful necromancer made him what he is. He helped his father out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father

Ideals: Philantrophist. Bonds: Enemies, Mentor, Job, Family. Occupation: Crown-heir

Voice: Spits and sputters

Attributes [hide]

Clerebold Dumph, Male Human Fighter 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 16 (+3)9 (-1)
Skills History +5, Perception +6
Senses Passive Perception 16
Languages Common, Ignan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Gomory Wallace, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in brown turtlenecks beneath a grey coat with black slacks. His red hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.

History: He got into the Dyer business at a young age. While studying, he fell in love. They married and had a daughter. He has worked as a Dyer like his father before him.

Motivation: Sabotage a competitor; and expand his business

Flaws: Insane. Bonds: Job, Adventurer, In love. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Gomory Wallace, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)7 (-2) 12 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs


Randal Woods, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in black turtlenecks beneath a tan coat with blue slacks. His hair, while still mostly silver, has prominent grey streaks. His hazel eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Randal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Randal was born with his mother's beautiful face. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his relatives are trying to arrange a marriage

Ideals: Gifted. Bonds: Attractive, Poor, Family, Criminal record. Occupation: Shepherd

Voice: Posh accent

Attributes [hide]

Randal Woods, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)7 (-2) 15 (+2)7 (-2)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Theodoric Pickering, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is always cut to a buzz. His green eyes have a joyful gleam in them most of the time.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theodoric is combative with any and all who dare try his patience in the slightest.

History: When he was but 7 years old his parents immigrated from the east. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk

Ideals: Optimist, Justice. Bonds: Immigrant, Adventurer, Job. Occupation: Bowyer

Voice: Switch between two voices

Attributes [hide]

Theodoric Pickering, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)8 (-1) 11 (+0)9 (-1)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Wymar Clapham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is styled in orderly dreadlocks. His eyes are a pleasant amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the west. He has had some formal singing training, and achieved minor success. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and to reunite with his absent father

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Poor. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Wymar Clapham, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Malachite (4 gp). Deep green spinel (120 gp). Coral (120 gp).


Social Check DCs

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