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Advanced [show]


Chad Alby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and is wearing a long, green, dusty cloak. His right leg appears badly burned and disfigured. He wears his blonde hair down. His green unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Chad was born in the north. At a young age he loved to build and create. A freak accident while working with his Barkeep father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC.

Ideals: Persistence. Flaws: Disease, Hedonist. Bonds: Has a crush, Adventurer. Occupation: Mayor

Voice: Timid voice

Attributes [hide]

Chad Alby, Male Human Fighter 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)11 (+0) 13 (+1)8 (-1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Aquamarine (400 gp). Golden yellow topaz (400 gp). Rhodochrosite (12 gp).


Social Check DCs


Balimaar Preston, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His hair is silver and very short. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small island village. In his 16th year, his parents were killed by a brigands raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Artistic, Philantrophist, Logical. Bonds: Nature, Enemies. Occupation: Sculptor

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Preston, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)16 (+3) 18 (+4)8 (-1)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Undercommon, Dwarven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 cp. Rose (70 gp). Freshwater pearl (10 gp). 1 Minor magic item.


Social Check DCs


Percival Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with green highlights, and long tan pants that bunch up around his shoes. He carries a battered axe and tarnished sickle as well. His blonde hair is still thick. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Percival isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is an amazing painter.

History: He was born in the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Impeccable, Gifted. Flaws: Addict. Bonds: Immigrant. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Percival Huckabee, Male Human Fighter 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)14 (+2) 13 (+1)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 30 pp. Star rose quartz (20 gp).


Social Check DCs


Ernest Harlow, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is styled in orderly dreadlocks. His eyes are gray.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. Ernest was born on a far western island where he grew up under the tutelage of his father, an expert Spy. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Flaws: Secretive, Fearful. Bonds: Rich, Immigrant, Adventurer. Occupation: Spy

Voice: Spits and sputters

Attributes [hide]

Ernest Harlow, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)16 (+3) 10 (+0)12 (+1)
Skills History +5, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Banded agate (7 gp). White opal (600 gp). Azurite (7 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Odo Atherton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He is well dressed, constantly wearing a blue suit, green shirt, and brown tie, and his gloved hand is found clutching a kukri. His tied-back hair is silver. His thin eyebrows rest above his beady green eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Sold as a small child to a brothel owner, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Mentor, Nature. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Odo Atherton, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 17 (+3)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp. Black pearl (600 gp).


Social Check DCs

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