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Advanced [show]


Gunter Peyton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dull yellow sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His black hair is kept up in a ponytail inside a top hat. He is very pretty but has cold, dead eyes.

Personality: He is overprotective of those who hire his services. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Bonds: Poor, Attractive, Guardian, Military, Religious. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Gunter Peyton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)16 (+3) 8 (-1)5 (-3)
Skills Athletics +2, Religion +5
Senses Passive Perception 9
Languages Common, Ignan, Infernal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 2700 sp.


Social Check DCs


Shane Conway, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man is wearing colorful clothing, dressed as a Architect. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the north to a Architect, Shane learned a great deal about his father's area of expertise. Shane was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shane decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.

Motivation: Many giants want him driven away; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Insomniac, Shy. Bonds: Job, Criminal record, Rich, Enemies. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Shane Conway, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gunter Ansley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tattered old clothes. He has wavy white hair. He wears an eyepatch.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south to a Architect, Gunter learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 14 years.

Motivation: He is unsatisfied with his job; and he is content

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Immigrant, Job. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Gunter Ansley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Lance Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally shirtless and showing off his tattooed chest. His red hair is kept up in a ponytail inside a Stetson hat. His eyes are green and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Shipwright, but he was a colossal failure. He has achieved small success as a Seamstress.

Motivation: Find a way to reverse the transformation of his sister; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave, Job, Family. Occupation: Seamstress

Voice: Eastern European accent

Attributes [hide]

Lance Winterbourne, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 9 (-1)14 (+2)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Kody Melancon, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail, marred by sweets. He has dyed his greying brown hair a little too much giving a sharp brown color. He is baby faced.

Personality: He speaks before he thinks and is too direct. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker, Gifted. Flaws: Ugly, Impulsive. Bonds: Religious. Occupation: Dilettante

Voice: Laughs frequently while speaking

Attributes [hide]

Kody Melancon, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)11 (+0) 16 (+3)15 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1500 sp. Hematite (12 gp). Deep green spinel (100 gp).


Social Check DCs

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