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Advanced [show]


Kyle Wesley, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of his god around his neck, and a crossbow on his belt. He is muscular with a powerful set of arms. His black hair and beard is wavy and long. His eyes are likewise blue. His teeth are white and perfect.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Kyle was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting, Passionate, Persistence. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Kyle Wesley, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)7 (-2) 15 (+2)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Aldous Vance, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Brewer, and sports empty pouches on his belt. His hair is auburn and curly. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern.

Bonds: Job, Immigrant, Military, Adventurer. Occupation: Brewer

Voice: Russian accent

Attributes [hide]

Aldous Vance, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Carved bone or ivory statuette (20 gp). 1 Minor magic item.


Social Check DCs


Hugh Alby, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His parents moved while he was still in utero so he is the first generation to be born here. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Insomniac. Bonds: Job, Immigrant, Debt. Occupation: Animal Trainer

Voice: Low range voice

Attributes [hide]

Hugh Alby, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)15 (+2) 14 (+2)9 (-1)
Skills Deception +1, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Jasper (60 gp). Azurite (13 gp). Lapis lazuli (13 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and black robe with the hood down. He carries with him a set of hand crossbows on his belt, each one with a emerald on the hilt. His brown hair is unkempt and raggedy. This brown eyed northerner is not easily forgotten.

Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content.

Ideals: Fighting, Optimist. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Butcher

Voice: Voice breaks

Attributes [hide]

Bertram Tickle, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)8 (-1) 7 (-2)8 (-1)
Skills Arcana +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Iolite (20 gp). Deep blue spinel (1000 gp). Alexandrite (1000 gp).


Social Check DCs


Robert Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. His white hair has been sun bleached extensively. His violet eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Tanner. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Flaws: Fearful. Bonds: Job, Religious, Nature, Family. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Robert Lindsey, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp.


Social Check DCs

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