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Advanced [show]


Anthony Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a butterfly on it. With bright auburn hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with his god.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Performer

Voice: Sensual and smooth

Attributes [hide]

Anthony Yeardley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 13 (+1)13 (+1) 12 (+1)6 (-2)
Skills Acrobatics +1, Performance +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp. Fiery yellow corundum (600 gp).


Social Check DCs


Wymar Royal, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His right leg appears badly burned and disfigured. His brown hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: Wymar was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Wymar Royal, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)9 (-1) 9 (-1)16 (+3)
Skills Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 sp. Red-brown spinel (70 gp). Citrine (70 gp). Chrysoprase (70 gp). Onyx (70 gp).


Social Check DCs


Everard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a red handlebar mustache and slicked back red hair. His green eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Expand his business.

Flaws: Shy, Depressed, Disease. Bonds: Military, Job. Occupation: Courier

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Staurheim, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)18 (+4) 15 (+2)13 (+1)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Undercommon, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Fire opal (1200 gp). Blue quartz (15 gp). Azurite (15 gp).


Social Check DCs


Aldous Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Joker, Impeccable, Persistence. Bonds: Military. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Aldous Atherton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)6 (-2) 17 (+3)10 (+0)
Skills Animal Handling +5, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Diggory Addington, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing red shirts, loose pants, and blazers most of the time. He carries with him a set of spears on his belt, each one with a amber on the hilt. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.

History: Born in the east to a Ruler, Diggory learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Insomniac, Lazy. Bonds: Attractive, Job. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Diggory Addington, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)9 (-1) 12 (+1)12 (+1)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1400 sp.


Social Check DCs

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