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NPC Generator

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Advanced [show]


Adam Marston, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.

History: Adam was born in the west. At a young age he loved to build and create. While studying, he fell in love. They married and had a daughter. Since then, he has sought to make the best of life.

Motivation: To get a good night's sleep; and wishes to resurrect an old love

Ideals: Persistence, Optimist. Flaws: Lazy, Insomniac. Bonds: In love. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Adam Marston, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 18 (+4)12 (+1)
Skills Performance +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


William Camden, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His red hair is knotted and matted. He has brown eyes and a white hat with a black feather.

Personality: This man loves music and to teach people music more than just about anything. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised in a white middle class family as the only child. He worked as a nervous Sculptor and found it very stressful. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Criminal record, Job. Occupation: Sculptor

Voice: Slurs words

Attributes [hide]

William Camden, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 6 (-2)12 (+1)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Violet garnet (600 gp). Freshwater pearl (11 gp). Golden yellow topaz (600 gp).


Social Check DCs


Trym Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His black hair is lengthy. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He can't help but pocket interesting objects he comes across

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. After months of barely getting by, Trym managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Further expansion of business.

Bonds: Rich, Attractive, Job, Criminal record, Immigrant. Occupation: Junk Dealer

Voice: pre-pubescent

Attributes [hide]

Trym Springfield, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)16 (+3) 10 (+0)9 (-1)
Skills Acrobatics +1, History +5
Senses Passive Perception 10
Languages Common, Elven, Gnome, Goblin
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +5

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Everard Washington, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He wears his hair in dreadlocks. His eyes are a pleasant brown.

Personality: Calm and collected, he is a well trained Mayor. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: The child of a Barber, who enjoyed hunting, Everard was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Job, Family, Nature, Adventurer. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Everard Washington, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)9 (-1) 7 (-2)16 (+3)
Skills Animal Handling +0, Athletics +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2700 sp. 4 Alchemist’s fire.


Social Check DCs


Hugh Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Hugh was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He now spends his time doing works of charity.

Motivation: Nothing but the best is good enough for him; and to get a good night's sleep

Ideals: Extrovert, Philantrophist, Impeccable. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Hugh Blankley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)14 (+2) 9 (-1)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp. Malachite (12 gp). Moss agate (12 gp).


Social Check DCs

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