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Advanced [show]


Randal Walcott, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black collared shirt and pastel pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His auburn hair is knotted and matted. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the north to a Layabout, Randal learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Layabout for hire.

Motivation: He is wracked by social anxiety; and balancing his hectic life and new layabout responsibilities is difficult

Flaws: Sensitive, Fearful. Bonds: Attractive, Adventurer, Job. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Randal Walcott, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 16 (+3)16 (+3)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Cory Woods, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a green shirt with thin grey vertical stripes and yellow pants, marred by teas. His hair is always cut to a buzz. He has gleaming, smiling hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted druidic powers by his dying brother.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Gifted, Impeccable. Flaws: Ugly, Emotional. Bonds: Poor. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Cory Woods, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)9 (-1) 15 (+2)12 (+1)
Skills Deception +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 40 pp. 1 Masterwork Common Melee.


Social Check DCs


Gerard Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a blue collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His white hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in a small island village. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and seeks redemption

Ideals: Athletic. Flaws: Cynical, Hedonist. Bonds: Nature, Poor. Occupation: Crown-heir

Voice: Slurs words

Attributes [hide]

Gerard Blakeley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Ralf Reed, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His red hair and beard is wavy and long. He has a dull look in his brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Herbalist.

Motivation: He wants to meet his childhood hero; and doesn't want to be a herbalist and was forced into it by his family

Ideals: Philantrophist. Bonds: Job, Slave, Adventurer, Family. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Ralf Reed, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. He carries a battered trident and tarnished glaive as well. His black hair is lengthy. He has green eyes and a green hat with a black feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Hunter, who enjoyed hunting, Balimaar was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To protect his home; and to prove his worth to the world

Ideals: Fighting. Flaws: Insomniac, Impulsive. Bonds: Nature, In love, Guardian. Occupation: Sellsword

Voice: Pronounces O like U

Attributes [hide]

Balimaar Sheldon, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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