Gerard Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. He has dyed his greying golden hair a little too much giving a sharp golden color. His amber eyes are slightly larger than normal.
Personality: He has always had a great fascination with Human culture. He takes great joy in being the best Stableman in town.
History: Gerard was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: Sabotage a competitor; and revenge
Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Stableman
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 300 gp.
Trym Adley, Male Human [Permalink]
Personal [hide]
Description: A 6'1" eastern man, he wears a green vest and prefers violet and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a long silver beard, and similarly colored long hair. His green eyes peer out from beneath his top green hat.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Spice Merchant, who enjoyed hunting, Trym was taken on many hunting expeditions. He has had some formal singing training, and achieved minor success. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 13000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Ernest Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries a battered lance and tarnished halberd as well. His silver hair is knotted and matted. His eyes are hazel and beady.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist. Flaws: Ugly, Selfish. Bonds: In love. Occupation: Mayor
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Silver pearl (140 gp). Obsidian (13 gp). Amber (140 gp). 1 Masterwork Common Melee.
Dustin Mori, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He usually wears his black robe and has his monstrous two handed axe always slung over his shoulder. His golden hair is lengthy and is close to two feet long. He has several tiny jet earrings on each ear.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Baker business at a young age. A gifted student he started as a Priest, but he got bored and became a Baker. He inherited the family business which he has now maintained for 7 years.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Baker
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Solomon Anderton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by chocolates. He keeps his chestnut hair in a flapper bob. His face is scarred and worn.
Personality: He is business-like. He takes instructions and follows them to the letter. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
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