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Advanced [show]


Chad Whitby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has no hair. His fierce amber eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Gifted. Flaws: Ugly, Antagonistic. Occupation: Shipwright

Voice: Breathy voice

Attributes [hide]

Chad Whitby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +0, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Percival Dalton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. His hair is always cut to a buzz. This violet eyed northerner is not easily forgotten.

Personality: He can speak with the recently deceased. He enjoys reading and quiet.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His psionic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Gifted, Logical. Bonds: Rich, Religious, Enemies. Occupation: Spy

Voice: Soothing and warm

Attributes [hide]

Percival Dalton, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)18 (+4) 12 (+1)4 (-3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Giant, Infernal, Celestial, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 11000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dustin Halsey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is white and curly. His thin eyebrows rest above his beady hazel eyes.

Personality: While he acts the brute, he is far gentler than he would appear. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Dustin was raised in a hard working conservative environment. A gifted student he started as a Shipwright, but he got bored and became a Slave Trader. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Dustin Halsey, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)11 (+0) 18 (+4)11 (+0)
Skills Animal Handling +6, History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Hunter Thorpe, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich southern family. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his brother; and he has money and likes to spend it

Ideals: Joker, Persistence. Flaws: Ugly, Addict. Bonds: Rich, Family. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Hunter Thorpe, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 12 (+1)17 (+3)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Gerard Spaulding, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it, and his gloved hand is found clutching a scimitar. He has a small bristly mustache and wavy black hair. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Gerard Spaulding, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)10 (+0) 10 (+0)17 (+3)
Skills Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 400 gp.


Social Check DCs

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