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NPC Generator

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Advanced [show]


Aldous Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of glaives, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His white hair is styled in orderly dreadlocks. He is baby faced.

Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not believe in violence as a means to an end. He is a dedicated Slave Trader but believes his peers are too gung-ho.

History: Aldous was born with his father's beautiful face. He moved out west to avoid the crime he committed. Being a Slave Trader kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Impeccable, Pacifist. Bonds: Poor, Attractive, Criminal record. Occupation: Slave Trader

Voice: Rolls R's

Attributes [hide]

Aldous Redfield, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 19000 cp.


Social Check DCs


William Bentham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear black tank tops with blue pants. His hair is always cut to a buzz. He has gray eyes and a black hat with a blue feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Professionalism. Bonds: Adventurer, Religious, Criminal record. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

William Bentham, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)11 (+0) 16 (+3)13 (+1)
Skills Investigation +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Brown-green garnet (130 gp). Zircon (60 gp). Lapis lazuli (4 gp).


Social Check DCs


Bertram Camden, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears skinny pants and wears a yellow and brown robe with the hood down. Beneath his clothing is a huge mess of scar tissue. He wears his golden hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Body Guard in town.

History: He was born on a small isolated farm. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 10 years.

Motivation: He is unsatisfied with his job; and he is currently in port desperately looking for someone to get him out

Flaws: Insane. Bonds: Slave, Attractive, Job, Nature. Occupation: Body Guard

Voice: Smoker's lung

Attributes [hide]

Bertram Camden, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)8 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Rolf Walpole, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. He has styled his golden hair well, parting it to the right. His amber eyes peer out from beneath his small green hat.

Personality: Rolf is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. Rolf was born on a far northern desert where he grew up under the tutelage of his father, an expert Guard. He left for the north, certain he would find work there.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Immigrant, Adventurer. Occupation: Guard

Voice: Speaks in third person

Attributes [hide]

Rolf Walpole, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 10 (+0)13 (+1) 9 (-1)13 (+1)
Skills Acrobatics +0, History +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp. Hematite (9 gp). Banded agate (9 gp). Alexandrite (700 gp).


Social Check DCs


Wymar Badger, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan tunic with white highlights, and long green pants that bunch up around his shoes. His silver hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Stylist and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Someone believes him a fraud; and to be a seamstress again

Bonds: Poor, Job, Adventurer, Enemies. Occupation: Stylist

Voice: High pitched and raspy

Attributes [hide]

Wymar Badger, Male Human Fighter 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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