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NPC Generator

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Advanced [show]


Cory Hayley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Painter does. He has shaved his head bald. His eyes, though not visible through his cowl, are blue.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Painter job now, and dutifully fulfills any obligations he has.

Motivation: To be a Sellsword again.

Ideals: Joker, Gifted. Flaws: Mundane, PTSD. Bonds: Job. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Cory Hayley, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)16 (+3) 6 (-2)15 (+2)
Skills Investigation +5, Stealth +4
Senses Passive Perception 8
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 60 pp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Drogo Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a grey suit, tan shirt, and brown tie. He is muscular with a powerful set of arms. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is very pretty but has cold, dead eyes.

Personality: He is overprotective of those who hire his services. He is obsessed with his god.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Entrepeneur. Bonds: Attractive, Guardian, Religious, Military. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Dumph, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)9 (-1) 14 (+2)14 (+2)
Skills Athletics +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Alexandre Crawford, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a simple brown robe with blue stripes complete with hood. He has a long chestnut beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Alexandre has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Flaws: Insane, Shy, Disease. Bonds: Adventurer. Occupation: Performer

Voice: Speaks with squeezed throat

Attributes [hide]

Alexandre Crawford, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)12 (+1) 12 (+1)6 (-2)
Skills Deception +0, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Patrick Shelby, Male Human [Permalink]

Personal [hide]

Description: This western man wears a fine chain shirt which he covers with blue colored cloaks and clothing. His clothes are grease stained in places. His blonde hair and beard is wavy and long. His eyes are hazel.

Personality: He will rave to anyone who will listen. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Insane, Antagonistic. Bonds: Poor, Immigrant. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Patrick Shelby, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Tiger eye turquoise (9 gp). Red-brown spinel (120 gp).


Social Check DCs


Gerald Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with white stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He wears his blonde hair up. His eyes are likewise green.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by drow. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Many drow want him driven away; and he feels kind of lost in life

Ideals: Professionalism. Flaws: Depressed. Bonds: Job, Adventurer, Enemies. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Gerald Hallewell, Male Human Fighter 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 20000 cp.


Social Check DCs

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