Manfred Staurheim, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a grey tunic with blue highlights, and long violet pants that bunch up around his shoes and is in decent physical shape. His long red hair is drawn into a two foot long braid. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He became a Mortician soon after.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic. Bonds: Job, Family, Criminal record. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 43000 sp.
Solomon Tatum, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. His moppish silver hair is in a traditional bowl cut. His hazel eyes dart from person to person.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.
History: Solomon lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Bowyer and found it very stressful. He ran away from his former home and has been making his living as a Bowyer for the past few years.
Motivation: Marry his sister to traveling adventurers.
Flaws: Ugly, Selfish. Bonds: Enemies, Family, Job. Occupation: Bowyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Kody Reed, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a black cloak and cross-gartered green stockings. Beneath his clothing is a huge mess of scar tissue. His long silver hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has had some formal painting training, and achieved minor success. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Logical, Artistic. Flaws: Antagonistic. Bonds: Slave, Attractive. Occupation: Soapmaker
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 6 (-2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Diggory Clapham, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a sickle. His long blonde hair is drawn into a two foot long braid. His brown eyes dart from person to person to random spaces in the air.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Tanner business at a young age. Diggory was born on a far southern forest where he grew up under the tutelage of his mother, an expert Tanner. He has worked as a Tanner like his mother before him.
Motivation: To end his boredom; and he is unsatisfied with his job
Flaws: Antagonistic, Hedonist, Mundane. Bonds: Job, Immigrant. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 17 (+3) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 8000 cp. Sardonyx (30 gp). Hematite (7 gp). Obsidian (7 gp).
John Barton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy black hair. His hazel eyes are slightly larger than normal.
Personality: John is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born the only child of a wealthy merchant. In his 12th year, his parents were killed by a gnolls raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.
Motivation: He loathes his own lifestyle; and he wants revenge against gnolls
Ideals: Entrepeneur. Flaws: Depressed, Impulsive. Bonds: Attractive, Enemies. Occupation: Stableman
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 6 (-2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
