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NPC Generator

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Advanced [show]


Godfrey Clare, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a yellow cloak and cross-gartered violet stockings. His white hair has been sun bleached extensively. His eyes are green and catlike.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels threatened by others; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Fearful. Bonds: Guardian, Immigrant, Criminal record. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

Godfrey Clare, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)13 (+1) 6 (-2)11 (+0)
Skills Athletics +3, Religion +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 20 pp. 1 Magnifying glass. 1 Climber’s kit. 1 Silver holy symbol.


Social Check DCs


Alex Beitz, Male Human [Permalink]

Personal [hide]

Description: This man wears green leather gloves, a green jacket, and tight pants. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair is long and golden with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. His eyes are brown and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Artistic, Athletic. Flaws: Hedonist. Bonds: Rich, Family. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Alex Beitz, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)10 (+0) 12 (+1)11 (+0)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Rolf Willoughby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His chestnut hair has been sun bleached extensively. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He works hard and plays hard.

History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Actor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Antagonistic, Hedonist. Bonds: Rich, Family. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Rolf Willoughby, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 16 (+3)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Roland Blyth, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears silk and lounges about seductively. With bright chestnut hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Carter business at a young age. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Flaws: Shy, Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Carter

Voice: Soothing and warm

Attributes [hide]

Roland Blyth, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerald Yardley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. He also has developed a complete distrust of the Ruler profession.

History: Born in the west to a Locksmith, Gerald learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. Recently he has begun working with bootleggers and crooks.

Motivation: Expand his business; and he feels that his past leaves him morally obligated to help

Ideals: Persistence. Flaws: Addict. Bonds: Job, Criminal record. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Yardley, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)10 (+0) 12 (+1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp. Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (700 gp).


Social Check DCs

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