Diggory Hamilton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his red hair up. His violet eyes are passionate and lively.
Personality: While he acts the brute, he is far gentler than he would appear. He works hard and plays hard.
History: The child of a Bricklayer, who enjoyed hunting, Diggory was taken on many hunting expeditions. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying brother.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Rich, Nature. Occupation: Baker
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Amber (110 gp). 1 Alchemist’s fire. 1 Everburning torch.
Kody Barton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. His auburn hair is unkempt and raggedy. He has hazel eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When Kody reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Extrovert, Artistic. Flaws: Ugly, Racist. Bonds: Poor, Military. Occupation: Slave Trader
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1200 sp. 3 Tanglefoot bags. 3 Tanglefoot bags. 2 Holy water.
Charles Wellington, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He very much looks the part of a Navigator. He keeps his brown hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has all his life been fascinated with writing.
History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Dilettante, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Artistic, Fighting. Bonds: Job, Attractive, Poor. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 pp.
Arnold Tatum, Male Human [Permalink]
Personal [hide]
Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized ruby on his right hand. His white hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of northern immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 300 gp.
Geoffrey Paxton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his silver hair. His blue eyes dart from person to person.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to loving parents in a slum to the west. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Gifted. Flaws: Greedy, Secretive. Bonds: Attractive, Poor. Occupation: Detective
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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