Simon Livingstone, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a pastel vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his pastel boots flare out at the collars, and a wedding ring on his left hand. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Ideals: Disciplined, Justice. Bonds: In love, Rich, Adventurer. Occupation: Locksmith
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Shane Read, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown costume with the symbols of death on his torso. He wears his hair in dreadlocks. His eyes are hazel.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the east to a Barber, Shane learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A strong sense of loyalty to Human people; and to be a armorer again
Ideals: Joker, Philantrophist. Flaws: Racist. Bonds: Job, Nature. Occupation: Barber
Voice: Irish accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 14 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Draconic, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp.
Gerald Reid, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a brown shirt with thin black vertical stripes and white pants. He is tall, broad shouldered and powerfully built. He keeps his black hair in a flapper bob. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.
History: When he was but 5 years old his parents immigrated from the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Mason like his father before him.
Motivation: Sabotage a competitor; and to be a soapmaker again
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Immigrant, Job. Occupation: Mason
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 6 (-2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1800 sp.
Randal Redfield, Male Human [Permalink]
Personal [hide]
Description: He wears just a yellow suit. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is slicked back into a classic pompadour. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: Expand his business.
Flaws: Antagonistic. Bonds: Criminal record, Job, Adventurer. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp. Azurite (4 gp). Violet garnet (500 gp).
Hubert Harlow, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Herbalist. Around other people he will do his best to conceal his emotions and appear jolly.
History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Shy. Bonds: Job, Military, Criminal record. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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