Jocelyn Blackwood, Male Human [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his sai always slung over his shoulder, and he perpetually has his sai ready. He keeps his auburn hair in a pixie cut. His ears are large.
Personality: Prone to second guessing himself, he comes off as nervous. He is a font of random trivia from the lore and stories he has discovered
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Jocelyn was left his father's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Fighting, Logical. Flaws: Ugly, Shy. Bonds: Military. Occupation: Cook
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Lewis Copeland, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is typically in his Miller uniform. His head has been shaved. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Lewis studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He ran away from his former home and has been making his living as a Miller for the past few years.
Motivation: He is unsatisfied with his job; and he wants revenge against illithids
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Enemies. Occupation: Miller
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2700 sp. Alexandrite (700 gp). Moss agate (4 gp). Freshwater pearl (4 gp).
Gomory Morley, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. He wears a feathered hat to hide his balding. His eyes are amber.
Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Map Maker business at a young age. He helped his father out around the business and became quite the natural. He was always very intelligent and has formed a secret society of specialists.
Motivation: He's attracted to the PC; and expand his business
Ideals: Joker. Flaws: Secretive. Bonds: Job, Has a crush. Occupation: Map Maker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1100 sp. Iolite (20 gp). Star rose quartz (20 gp). Malachite (4 gp).
Rolf Riley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan tunic with brown highlights, and long white pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. His black hair is drawn into a tight pony tail with a rose scrunchie. He has gleaming, smiling hazel eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.
Motivation: He's in love.
Ideals: Joker, Philantrophist. Flaws: Addict. Bonds: Nature, Has a crush. Occupation: Assassin
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Heavy wooden shield.
Shane Skelton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time. He is an epitome of beauty. He sports a long white beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: He is happy with his job as a Seamstress. He turns his eye from what people do, preferring to live and let live. His job bores him to no end. He has decided to make it more interesting.
History: Shane was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Ideals: Persistence. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Seamstress
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon.
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