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NPC Generator

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Advanced [show]


Kyle Bentham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. He has styled his red hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is obsessed with his god.

History: Kyle lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Racist. Bonds: Attractive, Religious, Family, Rich. Occupation: Laborer

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Bentham, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)9 (-1) 14 (+2)9 (-1)
Skills Medicine +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Breastplate. 1 Breastplate.


Social Check DCs


Wymar Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. He wears his brown hair up in a very large beehive style do. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: To be a Tailor again; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Optimist. Bonds: Attractive, Rich, Mentor, Job. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Wymar Marleigh, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)11 (+0) 16 (+3)13 (+1)
Skills Perception +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Clerebold Atterton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair has been sun bleached extensively. This hazel eyed southerner is not easily forgotten.

Personality: He is irascible and easily irritated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a brothel owner, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Family. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Clerebold Atterton, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Athletics +3, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Rolf Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He is bristling with hidden weapons, mostly greataxes and sais. He sports a long black beard, and similarly colored long hair. His eyes are likewise hazel.

Personality: This man loves painting and to teach people painting more than just about anything. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Rolf was raised in a hard working conservative environment. He worked as a nervous Detective and found it very stressful. He now owns his own business.

Motivation: A rival would like him out of the picture.

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Rolf Eastoft, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)11 (+0) 10 (+0)5 (-3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 50 pp.


Social Check DCs


Geoffrey Altham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a lot of dark rich colors, with gold accents. His black hair is knotted and matted. He has a dull look in his hazel eyes.

Personality: Confrontational and typically high on some drug or another. He is lazy, self-centered, vain, and jealous.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Addict, Selfish, Insane. Bonds: Attractive. Occupation: Guard

Voice: Low range voice

Attributes [hide]

Geoffrey Altham, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)10 (+0) 10 (+0)12 (+1)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 sp.


Social Check DCs

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