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NPC Generator

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Advanced [show]


Trym Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears skinny pants and wears a tan and green robe with the hood down. Beneath his clothing is a huge mess of scar tissue. His long red hair reaches down to his waist. His violet eyes dart from person to person to random spaces in the air.

Personality: He loves telling others what to do and how they should feel about things. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Money/treasure; and many gnolls want him driven away

Ideals: Opinionated, Artistic. Bonds: Slave, Enemies, Rich. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Trym Thorpe, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)9 (-1) 14 (+2)9 (-1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Godfrey Ogden, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a robe, a symbol of the four houses of cards around his neck, and a longbow on his belt. His silver hair, when down, is lengthy. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: When he was but 5 years old his parents immigrated from the west. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Fighting, Athletic, Optimist. Bonds: Immigrant, Adventurer. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Godfrey Ogden, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Aldous Washington, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a Fletcher, his mother struggled to pay the bills. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Aldous's mother didn't care for him much, and the feeling was mutual. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is terrified, and will act out of fear; and wants to raise his children well

Flaws: Antagonistic, Fearful. Bonds: Attractive, Family, Poor, In love. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Aldous Washington, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)8 (-1) 16 (+3)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Manfred Brandon, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is dressed in earthy colors with a black and white handkerchief worn on his left side, marred by beers. His moppish golden hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Manfred was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants nothing more than to rejoin the army; and he would like to get married and retire

Flaws: Ugly. Bonds: Guardian, Religious, Family, Has a crush, Military. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Manfred Brandon, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Diggory Huckabee, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in blue turtlenecks beneath a tan coat with brown slacks. He keeps his long blonde hair kept up in a rat tail. He has green eyes and a blue hat with a tan feather.

Personality: Overbrimming with self-confidence, Diggory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not trust anyone and sleeps with one eye open.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Days after completing his studies, news broke out that his hometown was attacked by illithids. Diggory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Immigrant, Enemies. Occupation: Carpenter

Voice: Deep voice with rolling R's

Attributes [hide]

Diggory Huckabee, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 9 (-1)13 (+1)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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