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NPC Generator

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Advanced [show]


Robert Willoughby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. He is bald on top and has large red tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born in the west. He has chosen to use the inheritance that was left to him frivolously. He was granted arcane powers by his dying sister.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he is greedy

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Enemies, Immigrant, Rich. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Robert Willoughby, Male Human Fighter 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 10 (+0)18 (+4)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 2000 sp. Zircon (40 gp). Rose (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers blue and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. He wears his red hair up. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Entrepeneur. Flaws: Ugly, Selfish, Disease. Bonds: Family. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Balimaar Wakefield, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)10 (+0) 12 (+1)9 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gunter Bradford, Male Human [Permalink]

Personal [hide]

Description: A 5'10" northern man, he wears dull violet sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His hair is brown and curly. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Detective

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Bradford, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)5 (-3) 9 (-1)13 (+1)
Skills History -1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Trym Norton, Male Human [Permalink]

Personal [hide]

Description: He wears just a pastel suit. His silver hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He invites people to come help in his community garden.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Apothecary for hire.

Motivation: Many giants want him driven away; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Philantrophist. Bonds: Job, Military, Nature, Enemies. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Trym Norton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)11 (+0) 8 (-1)15 (+2)
Skills Insight +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Bertram Prescott, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple blue robe with violet stripes complete with hood. His brown hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot resist a sob story and will often dote over anyone who has one.

History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He became a Crown-heir soon after.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Fearful. Bonds: Military, Job. Occupation: Crown-heir

Voice: Dark and ominous

Attributes [hide]

Bertram Prescott, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)11 (+0) 16 (+3)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 500 sp.


Social Check DCs

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