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Advanced [show]


Percival Rayden, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long chestnut beard with little hanging trinkets. He has gleaming, smiling brown eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He also is a firm believer in the manly ideal.

History: The child of western immigrants he idolized his father. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Human people; and he has money and likes to spend it

Flaws: Racist, Impulsive, Fearful. Bonds: Rich, Immigrant. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Percival Rayden, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Trym Clapham, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man wears a fancy white suit. He has a white handlebar mustache and slicked back white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his brother before him, after school he went straight into learning to become a Sailor. He moves from town to town, unable to find a place to settle.

Motivation: He uses money and sex appeal to get what he needs; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Athletic. Bonds: Attractive, Job, Criminal record, Rich, Immigrant. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Trym Clapham, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)9 (-1) 5 (-3)17 (+3)
Skills Acrobatics +2, Animal Handling -1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Tim Harley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep grey leather and dull red iron scale mail. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: Tim is depressed about a lot of things. He tends to be a nihilist. He is a font of random trivia from the lore and stories he has discovered

History: Tim lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he loathes his own lifestyle

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Immigrant, Family. Occupation: Crown-heir

Voice: Scandinavian accent

Attributes [hide]

Tim Harley, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Everard Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear brown clothing when he does not wear armor. His brown hair is cut short. He has several tiny aquamarine earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was always a brilliant, if unscrupulous mind. He was an apprentice working in his father's forge. He now mingles about in high society.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Immigrant, Rich, Job. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Mitchell, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)16 (+3) 11 (+0)13 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hunter Abram, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in a clean tan cloak covering his clean studded leather. He has wavy chestnut hair. He wears a mask on his face.

Personality: Hunter is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has passion for adventuring and risk; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Family, Criminal record. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Hunter Abram, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 17 (+3)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp.


Social Check DCs

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