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Gunter Moreno, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He has a large white mantle and cape that has been intricately interwoven into his violet robe. His silver hair is cut short with large spiked bangs in the front. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.

History: A powerful necromancer made him what he is. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Flaws: Shy, Fearful. Bonds: Attractive, Mentor, Adventurer. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Gunter Moreno, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp. White pearl (130 gp). 1 Minor magic item.


Social Check DCs


Odo Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and he perpetually has his morningstar ready. He sports a long red beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a poor family in the city he treasured whatever gifts he got. When Odo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Joker. Bonds: Poor, Attractive, Military. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Odo Brandon, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: 12000 cp.


Social Check DCs


Solomon Tattersall, Male Human [Permalink]

Personal [hide]

Description: A 6'5" southern man, he wears black trousers with violet and brown striped suspenders. He wears various colorful collared shirts. With a patchy chestnut beard and wild chestnut hair. His eyes are likewise gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Weaver, but he got bored and became a Painter. He struck the Painter job and began his own company from there.

Motivation: He seems to be bored by most things; and money/treasure

Ideals: Justice. Flaws: Mundane. Bonds: Rich, Military, Job. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Solomon Tattersall, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)8 (-1) 10 (+0)16 (+3)
Skills Investigation +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Bernard Skelton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tattered old clothes. He keeps his white hair in a flapper bob. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: A powerful wizard made him what he is. In his 13th year, his parents were killed by a giants raid, leaving Bernard alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many giants want him driven away.

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Enemies, Mentor. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Bernard Skelton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +0, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1100 sp. Alexandrite (400 gp). Sard (50 gp). Fire opal (400 gp).


Social Check DCs


Nicholas Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. He keeps his silver hair in a pixie cut. His fierce green eyes like to dwell on things.

Personality: While he acts the brute, he is far gentler than he would appear. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his brother before him, after school he went straight into learning to become a Locksmith. He has worked as a Locksmith like his mother before him.

Motivation: To be a Sculptor again; and marry his brother to traveling adventurers

Ideals: Fighting. Bonds: Attractive, Family, Poor, Job. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Nicholas Cholmondeley, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)16 (+3) 18 (+4)18 (+4)
Skills Animal Handling +6, Religion +5
Senses Passive Perception 14
Languages Common, Infernal, Auran, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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