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Advanced [show]


Theobald Harper, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and likes to wear white tank tops with green pants. His hair is brown and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a white middle class family as the only child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now owns his own business.

Motivation: He seems to be bored by most things; and to unite with his sister

Flaws: Mundane, PTSD. Bonds: Job, Family, Rich. Occupation: Spy

Voice: Spits and sputters

Attributes [hide]

Theobald Harper, Male Human Fighter 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)18 (+4) 13 (+1)11 (+0)
Skills Deception +3, History +7
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Aquan, Celestial
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a green tunic with white highlights, and long brown pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. His blonde hair is lengthy. His eyes are likewise green. His teeth are white and perfect.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast forest. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Passionate. Flaws: Selfish. Bonds: Attractive, Nature, Criminal record. Occupation: Servant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Gracey, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 30 pp. Obsidian (10 gp).


Social Check DCs


Alexandre Blankley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown collared shirt and yellow pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is red, silky, and of moderate length. His amber eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is afraid of women and trembles around them

History: He was born at the edge of vast desert. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Family, Nature. Occupation: Fortune-teller

Voice: Speaks with lips pursed

Attributes [hide]

Alexandre Blankley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Athletics +1, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Tim Yorke, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His hair is white and very short. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Tim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and seeks redemption

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Slave, Poor. Occupation: Cook

Voice: Sounds elderly

Attributes [hide]

Tim Yorke, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a white Stetson hat and white clothes. His red hair is knotted and matted. His thin eyebrows rest above his beady brown eyes.

Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. He also has developed a complete distrust of the Laborer profession.

History: He got into the Fortune-teller business at a young age. He struck it rich when he found rare goods in large quantities. He struck the Fortune-teller job and began his own company from there.

Motivation: He seems to be bored by most things; and expand his business

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Job, Rich. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Anselm Livingstone, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)10 (+0) 17 (+3)14 (+2)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp. Sardonyx (50 gp). Violet garnet (400 gp). Black pearl (400 gp).


Social Check DCs

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