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Advanced [show]


Raymond Ramsay, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. His black hair is heavily combed to the left. His eyes are brown and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. During his travels, Raymond and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Raymond discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Raymond fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Adventurer. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Raymond Ramsay, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 16 (+3)10 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Wymar Quinton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tight fitting brown shirt and pants, and a wedding ring on his left hand. With bright white hair and a scraggly beard. He has gleaming, smiling green eyes.

Personality: He will rave to anyone who will listen. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born on a small isolated farm. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Insane. Bonds: In love, Nature. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Wymar Quinton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


William Atterton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears silk and lounges about seductively. He wears a deerstalker hat to hide his balding. His green eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently he has begun working with bootleggers and crooks.

Motivation: He's looking for his big break.

Flaws: Emotional, Impulsive. Bonds: Attractive, Adventurer, Criminal record. Occupation: Fortune-teller

Voice: Speaks with lips pursed

Attributes [hide]

William Atterton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills History +3, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Jocelyn Norton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of kukris, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has a red handlebar mustache and slicked back red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Jocelyn was raised in a hard working conservative environment. His childhood dream was to be a Spice Merchant, but he was a colossal failure. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Spice Merchant again.

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Fisher

Voice: Irish accent

Attributes [hide]

Jocelyn Norton, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 13 (+1)7 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Fiery yellow corundum (1200 gp). Alexandrite (700 gp). Tiger eye turquoise (12 gp). Alexandrite (700 gp).


Social Check DCs


Ernest Livingstone, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is smooth and relatively long. He has a dull look in his hazel eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He pushes his goals aggressively. He is also a coward if confronted.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Poor, Military. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Ernest Livingstone, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp.


Social Check DCs

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