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Advanced [show]


Frederick Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His silver hair is knotted and matted. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He is harsh and unforgiving.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Flaws: Antagonistic, Disease. Bonds: Attractive, Military, Enemies. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Frederick Beckwith, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)17 (+3) 12 (+1)6 (-2)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Giant, Sylvan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Alexandre Allerton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and wears just a brown suit. He keeps his white hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Depressed. Bonds: Military, Guardian. Occupation: Fisher

Voice: Complex vocabulary, royal

Attributes [hide]

Alexandre Allerton, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Roland Branson, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue top hat and blue clothes. His black hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Eccentric and domineering, Roland will drive conversation. Flattery will make him almost putty in your hands.

History: Roland hails from a village terrorized by giants. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Roland took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Many giants want him driven away; and he wants revenge against giants

Ideals: Extrovert. Flaws: Selfish. Bonds: Immigrant, Attractive, Enemies, Nature. Occupation: Carter

Voice: Breathy voice

Attributes [hide]

Roland Branson, Male Human Fighter 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 13 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)10 (+0) 13 (+1)8 (-1)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: Freshwater pearl (9 gp). White opal (1400 gp). 1 Masterwork Musical instrument. 1 Bullseye lantern. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools.


Social Check DCs


Dustin Jacobs, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing a long, black, dusty cloak. His clothes are grease stained in places. His golden hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Dustin began to lead the lost caravan. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Retire the richest man in the north; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Logical, Entrepeneur. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Laborer

Voice: Pronounces O like U

Attributes [hide]

Dustin Jacobs, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)15 (+2) 17 (+3)9 (-1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Anselm Woods, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is calm most of the time but flees social interaction. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Philantrophist, Fighting. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Ploughman

Voice: Irish accent

Attributes [hide]

Anselm Woods, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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