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Manfred Hamilton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is harsh and unforgiving.

History: He was born at the edge of vast mountains. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Manfred's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Flaws: Insane, Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Manfred Hamilton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)8 (-1) 15 (+2)18 (+4)
Skills Insight +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 1700 sp.


Social Check DCs


Lance Axton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a worn and beaten armor. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Crown-heir and found it very stressful. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Athletic. Bonds: Attractive, Family, Military, Job. Occupation: Crown-heir

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lance Axton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)8 (-1) 11 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1 Breastplate. 1 Half-Plate.


Social Check DCs


Aldous Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a kukri on his belt, and carries kukris. He keeps his long red hair kept up in a rat tail. His gray unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Aldous was born the youngest of three triplets. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Disease, Antagonistic. Bonds: Family. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Aldous Nash, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 9 (-1)10 (+0)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp. Tiger eye turquoise (11 gp). 1 Simple lock.


Social Check DCs


Everard Wade, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His blonde hair has been sun bleached extensively. His eyes are a pleasant hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with finding treasure.

History: Everard was born in the south. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Antagonistic. Bonds: In love, Adventurer, Attractive. Occupation: Crown-heir

Voice: Puts emphasis on the wrong words

Attributes [hide]

Everard Wade, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)9 (-1) 11 (+0)14 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Marleigh, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. His hair is auburn and curly. His eyes are green and he is always smoking a pipe.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the west, but his parents moved at a very young age to the south. Gunter was born on a far western island where he grew up under the tutelage of his father, an expert Barrister. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a crush on the local Locksmith; and wants his loneliness to end

Ideals: Fighting. Flaws: Insane, Impulsive, Disease. Bonds: Immigrant, Has a crush. Occupation: Barrister

Voice: Slurs words

Attributes [hide]

Gunter Marleigh, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)14 (+2) 17 (+3)8 (-1)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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