Lewis Everly, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His hair, while still mostly silver, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He misses his home and complains about the freezing weather, even in summer.
History: Lewis was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He left for the east, certain he would find work there.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Iolite (40 gp). 1 Masterwork Light wooden shield. 1 Half-Plate.
Kody Blackwood, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bristling with hidden weapons, mostly nunchakus and bastard swords. His chestnut hair is greasy and uncared for. He has a dull look in his green eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He misses his home and complains about the freezing weather, even in summer.
History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Barber
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Norman Gladstone, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a grey poncho over his likewise colored trousers and shirt. His small hat is riddled with cuts and holes. His eyes are green.
Personality: This man loves music and to teach people music more than just about anything. He receives visions of the future at random moments
History: Norman was raised in a hard working conservative environment. When Norman reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Healer.
Motivation: To be a Weaver again; and wants to open a new tavern
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) | 3 (-4) | 12 (+1) |
Senses Passive Perception 6
Languages Common, Gnome, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 8000 cp. Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Everburning torch. 4 Acid flasks.
Arnold Rutherford, Male Human [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor. He carries a battered rapier and tarnished monstrous two handed axe as well. His long black hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is an amazing painter.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted divine powers by his dying sister.
Motivation: He is compelled to act according to his religious beliefs; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Gifted. Bonds: Religious, Mentor. Occupation: Ruler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Climber’s kit. 1 Silver holy symbol. 1 Silk rope.
John Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears yellow leather gloves, a yellow jacket, and tight pants. He is portly but not overly obese. His white hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in a small plains village. He was taken as a slave by a traveling circus and forced to perform He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of goblins; and revenge
Ideals: Persistence. Bonds: Military, Nature, Slave, Enemies. Occupation: Junk Dealer
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Zircon (70 gp). Rose (70 gp). 1 Minor magic item.
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