Dustin Denholm, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a pastel armored body suit, with a simple white line shooting up and back down. He has dyed his greying silver hair a little too much giving a sharp silver color. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Prone to second guessing himself, he comes off as nervous. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Dustin was born in the west. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: To pay off his debts; and he's repulsed by the pc
Ideals: Persistence. Flaws: Addict, Shy, Antagonistic. Occupation: Miner
Voice: Italian accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp.
Manfred Gyula, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is braided into rings. He wears large thick round spectacles.
Personality: He exudes charisma. He is a tour de force of persuasion. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born at the edge of vast plains. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Entrepeneur. Flaws: Forgetful. Bonds: Attractive, Nature, Enemies. Occupation: Barkeep
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 40 pp.
Guy Shipley, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is cut jaggedly and amateurishly. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is irascible and easily irritated. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Guy studied abroad. Like his father and his sister before him, after school he went straight into learning to become a Tanner. He then took over the family business and is one of the better Tanner for hire.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new tanner responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Tanner
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Arnold Benson, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a red tunic with yellow highlights, and long black pants that bunch up around his shoes. He has a very tight haircut. His green eyes are passionate and lively.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and to unite with his brother
Flaws: Shy, Impulsive, Racist. Bonds: Poor, Adventurer, Family. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 70 pp. 1 Everburning torch. 3 Smokesticks. 1 Everburning torch.
Miles Heiser, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He typically wears brown cloth garments or leather armor. He has a hunchback. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Joker. Flaws: Ugly, Mundane, Disease. Occupation: Animal Trainer
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Blue quartz (15 gp). Bloodstone (80 gp). Red spinel (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
