John Gresham, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a fine chain shirt which he covers with grey colored cloaks and clothing. He sports a flattop hair cut. His ears are large.
Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Carpenter profession.
History: He got into the Layabout business at a young age. He worked as a nervous Layabout and found it very stressful. He left for the west, certain he would find work there.
Motivation: Expand his business; and further expansion of business
Flaws: Ugly, Impulsive. Bonds: Poor, Job, Immigrant. Occupation: Layabout
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 600 sp. 1 Half-Plate.
Trym Bradshaw, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple blue robe with white stripes complete with hood. He has a brown handlebar mustache and slicked back brown hair. He has gleaming, smiling brown eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Spice Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +6
Possessions: 400 gp. 1 Thunderstones. 1 Antitoxin.
Rolf Budd, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his axe. His hair is always cut to a buzz. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Rolf was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a guard and was forced into it by his family
Ideals: Opinionated. Bonds: Attractive, Family. Occupation: Guard
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Simon Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of scythes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his auburn hair down. He has a dull look in his green eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Religious. Occupation: Knight
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2400 sp. Obsidian (11 gp).
Gomory Blyth, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He tends to wear a white poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. His hair is golden, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a habit of throwing himself into exceedingly dangerous situations.
History: Gomory was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Immigrant, Attractive. Occupation: Slave Trader
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!