Frederick Hayley, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bristling with hidden weapons, mostly sais and bastard swords. He has shaved his head bald. His face is covered beneath a completely black helmet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Tailor
Voice: Posh accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Clerebold Gentry, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. His long blonde hair is drawn into a two foot long braid. His eyes are gray and he is always smoking a pipe.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in a small plains village. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and money/treasure
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Nature, Rich. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 3 (-4) | 13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged -2 / 1d8-4, Grapple +1
Possessions: 1 Half-Plate. 1 Masterwork studded leather. 1 Breastplate.
Cory Deighton, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of bows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His feathered hat is riddled with cuts and holes. His fierce violet eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Cory's first love is himself. His second love is also himself. He is a font of random trivia from the lore and stories he has discovered
History: He was born to loving parents in a slum to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and to share knowledge with the world
Ideals: Fighting, Impeccable, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 90 pp. 1 Half-Plate.
Alexandre Lincoln, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His whole body is exceptionally muscular. His feathered hat is riddled with cuts and holes. His amber eyes lackadaisically let the world flow into them.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Alexandre studied abroad. After coming to the age of reason, Alexandre took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Logical, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Laborer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Kyle Sherwood, Male Human [Permalink]
Personal [hide]
Description: This man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. His blonde hair is singed and shortened. He wears a mask on his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Banker and occasionally as a mercenary.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Banker
Voice: American accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
