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NPC Generator

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Ernest Harper, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. He keeps his long auburn hair kept up in a rat tail. He has green eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the west, certain he would find work there.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Justice. Bonds: Attractive, Family, Immigrant, Adventurer. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Ernest Harper, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)6 (-2) 11 (+0)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gunter Coombs, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tattered old clothes. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Guard, who enjoyed hunting, Gunter was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Flaws: Ugly, Hedonist, Disease. Bonds: Nature. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Gunter Coombs, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, History +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Jocelyn Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. With a patchy white beard and wild white hair. He has gleaming, smiling hazel eyes.

Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.

History: Gifted from a young age, Jocelyn studied abroad. After coming to the age of reason, Jocelyn took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Military, Family. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Jocelyn Clinton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)8 (-1) 15 (+2)11 (+0)
Skills Athletics +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 20 pp.


Social Check DCs


Richard Hadley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears an entirely blue suit with brown socks and a vest with buckled shoes. His hair is always cut to a buzz. His skin is flawless and his green eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Money/treasure.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Richard Hadley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Insight +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 21000 sp.


Social Check DCs


Wymar Enfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he sports pastel clothing, slightly heavier than average wear. He has moderate length golden hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.

History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. He has recently gotten a pet goose that steals things from people.

Motivation: His religion dominates his actions; and he is unsatisfied with his job

Flaws: Insane, Mundane. Bonds: Religious, Criminal record, Job. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Wymar Enfield, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)15 (+2) 11 (+0)10 (+0)
Skills Deception +2, History +4
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Rock crystal (20 gp). Rhodochrosite (6 gp).


Social Check DCs

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