Percival Marlee, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. He wears his black hair up. His hazel eyes peer out from beneath his feathered pastel hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.
Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Athletic, Entrepeneur, Philantrophist, Impeccable. Bonds: Job. Occupation: Interpreter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 6 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 20000 cp.
Dustin Haley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a green collared shirt and pastel pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has moderate length silver hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Doesn't want to be a Tanner and was forced into it by his family; and wishes to resurrect an old love
Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Family, In love. Occupation: Tanner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Iolite (40 gp). Blue quartz (10 gp). Alexandrite (400 gp). 1 Smokesticks. 1 Alchemist’s fire.
Henry Blakeley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a faded coat and loose pants complete with Stetson hat, and a wedding ring on his left hand. His white hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the south his family was never financially stable. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Henry took refuge in the large cave and found the beat up sickle and armor he uses now. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Henry never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Justice, Fighting. Bonds: In love, Poor, Nature. Occupation: Barkeep
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 2000 sp.
Miles Davenport, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright tan and violet, and wears rings and necklaces with large, colorful gems. With bright blonde hair and a scraggly beard. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with his god.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Miles was born on a far western desert where he grew up under the tutelage of his mother, an expert Sellsword. He has set out to sabotage the competition.
Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it
Ideals: Impeccable. Bonds: Rich, Religious, Immigrant, Job. Occupation: Sellsword
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Hematite (6 gp). Amber (150 gp). Deep blue spinel (800 gp).
Gerald Carlyle, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy red suit. His auburn hair is cut short. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Architect, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break.
Ideals: Gifted. Bonds: Attractive, Adventurer, Family. Occupation: Masseuse
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Golden circlet with four aquamarines (1000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!