Anselm Soames, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright pastel and grey, and wears rings and necklaces with large, colorful gems. His skin is also unnaturally pale. His golden hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: Abrasive and pushy, he has a hard time making friends. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He's attracted to the PC.
Flaws: Ugly, Antagonistic. Bonds: Rich, Has a crush, Adventurer, Mentor. Occupation: Glassblower
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Breastplate. 1 Chain shirt. 1 Chain shirt.
Balimaar Ridley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy violet suit. He carries with him a set of ceremonial daggers on his belt, each one with a emerald on the hilt. His auburn hair is knotted and matted. He has gleaming, smiling green eyes.
Personality: He is extraordinarily eccentric. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 14 years.
Motivation: His religion dominates his actions; and he is unsatisfied with his job
Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Attractive, Religious, Job. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2900 sp.
Chad Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He is bristling with hidden weapons, mostly ceremonial daggers and hand crossbows. His silver hair is styled in orderly dreadlocks. His gray eyes are slightly larger than normal.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the east to a Spy, Chad learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He then took over the family business and is one of the better Spy for hire.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Shy, Fearful, Racist. Bonds: Criminal record, Job. Occupation: Spy
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Hunter Burton, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this western man wears a black coat over a blue low-cut shirt, and a deerstalker hat upon his head. His silver hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Architect
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Hunter Hailey, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His golden hair has been sun bleached extensively. He has amber eyes and a tan hat with a blue feather.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to loving parents in a slum to the north. His father was a soldier and died while he was still young. Hunter was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he's looking for his big break
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Poor, Military. Occupation: Body Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2900 sp.
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Their contribution stands as a beacon of hope for all adventurers!